Thursday, 3 March 2011

The Rig & Blend-Shapes

Ok so it has only been a week since i last posted an update but it has felt forever in what could be one of the longest weeks ever.

Again most of the week has been dedicated to superhero project. This time with the rigging and creating constraints/controls for the character, oh and blend shapes.

Everything surprisingly went smoothly is the weight painting wasn't as bad as i thought it would be. But i have had a different mind set towards that this year. That it is just to tweak the rigging rather than making it a bigger scarier thing that what it actually is.

Blend shapes are but most of my joy has been from making controls so i don't have to click bones and joints, i can now just click a circle and rotate that.

The biggest issues i had was ticking boxes yes ticking boxes. I followed the pipeline wrong that was recommended. It was not a big deal but i did have to tick a few extra button. You see i did rig-weights-blend shapes instead of blend shapes-rig-weight. so when i made my blend shapes my rig did no longer work. This was all fixed though fairly easy. This was down to determination of not wanting to repeat stages i had already done.

So yes the Diamond Standard is now ready to be animated. The next thing though is storyboard which i will do over the weekend. As i will do project2&3 storyboards at the same time and make a day of it.