Ok so after another long battle Savanna Montanna is finally modelled and i'm a step closer to animation. Which is good, in fact that's very good.
But it has not half been a week, i tell you. I would like to say the final outcome of my model is that i am pleased with how it has come out. With it's edge flow and everything it should animate ok. Also it looks like the drawings and designs which means does mean success.
Now the design for the body is pretty simple, i'm not going to lie. This was done A) training outfit/ the flashdance training outfit is simple in general and pretty skin tight and B) to Speed up the modelling process. The project isn't a modelling project it's an animation and character based project. Also once it's been textured and rigged I'll be able to curve that neck like in the design. I modelled it straight as it's quicker and easier.

The feet however are more hove like. There kind of a hybrid human foot (shoe) and hove. It just needed to be able to imply pointing toes in the dance/
But even in this time of simpleness i still made a daft error. Oh yes, nothing along the lines of embarrassment as the Diamond Standards 6 finger type error. Oh no this was just a daft but could of been fatal technical error.
The error i talk about is my edge flow and the line of symmetry that you have running down a character. Which helps you model as you can just work on half a model and then mirror.
Now the head had this and was fine and a attached the neck and i thought everything is going hunky dory. But then, when it came to attaching it all to the body the flow would start of in the middle of the head but then towards the body the flow goes to the side with no edges in the middle.
What had happened is when i joined the cylinder for the neck to the head i never checked that they actually lined up i kind of just wielded them together without a thought. So the cylinder had no center line if we looked straight at the front view.

So i then played the game of trying to fix this. I tried merging vertex's on the head and neck together which took a while of tweaking and moving around to get the line in the middle. But all this done was create triangles and in the end nothing matched up anyway. After trying a few things and getting no were i went for a walk to get some milk.
Then BANG eureka hit me . The answer is so captain obvious that it was a case of not seeing the wood for the trees. I just detach the neck delete that. (That's what causing the problem). Then make sure my body has the center line and my heads center line is ok then just bridge em.
I know , i know that's what i most likely should of done in the first place. But it got fixed and i could move on knowing that i eventually fixed it.
The next stage for this week is texture and start painting those weights.