Saturday, 19 February 2011

Cleaning -UV part 1

Ok so the last post i had just created the diamond standards head. For the last week i have been staring at the head and admiring my so called handy work work.

No not really well maybe a little. I have since attached the head to the body tweaked the mesh slightly so things run nice and smooth. A lot of mesh cleaning, adding a few more edge lops here and there and deleting a few stray vertices's.

Also i have changed the position of the arms so he is in a t-shape to make it easier for when i rig him and paint on the weights.

Finally i have been planing my uv maps ready to place ye olde photoshop ready for texturing. Which according to my rough time plan in my head should be finished tomorrow.

So enough staring at my model now and lets get back to work.