So here is a picture of what he is looking like now...

What i need to do, seems that the photoshop file is attached to one blinn shader is some find a way to make some parts less blinny than the others. That will most likely have to use a similar uv to say a bump map but attaching it to the specular node of the shader. That gonna be how technical as it gets for my guy. A few other things is the brace thing needs a little more work and then its just adding a bit more detail such carbon fiber texture so the blue blinn doesn't look to plain. Getting there.
Everytime he gets a little bit closer to looking like the designs i did which always makes me smile.