Sunday, 20 February 2011

UV part2 - Quick update

Ok so i have now officially started photoshoping some textures for the Standard. Now don't get me wrong parts of the model that don't need photoshoping such as the boots and arms i'm just going to use basic shaders.

So here is a picture of what he is looking like now...


What i need to do, seems that the photoshop file is attached to one blinn shader is some find a way to make some parts less blinny than the others. That will most likely have to use a similar uv to say a bump map but attaching it to the specular node of the shader. That gonna be how technical as it gets for my guy. A few other things is the brace thing needs a little more work and then its just adding a bit more detail such carbon fiber texture so the blue blinn doesn't look to plain. Getting there.

Everytime he gets a little bit closer to looking like the designs i did which always makes me smile.